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Tiramisu iconTiramisu · Project inspector

See the game inside the files.

Open RPG Maker, WOLF RPG, KiriKiri / XP3, Pixel Game Maker MV, TyranoScript / ASAR and visual-novel .arc projects as inspectable scenes, archives, media roots and exports.

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macOS 12+Windows 10+Scenes · archives · exports
Tiramisu dynamic scene workspace with a layered project preview.
Tiramisu export panel with selected image assets.
Tiramisu static scene preview with heart icons.

Scroll layers

Project structure, scene layers and export state move together.

Tiramisu treats the project as depth: archive roots behind the canvas, scene layers in the middle, and precise export controls close to your hand.

Workspace

Inspection, collection and export in one visual pass.

01

Scenes appear as working canvases.

RPG Maker and WOLF projects can surface event-driven layers, text pictures, animation cues and audio timing so the scene becomes inspectable before the game ever launches.

Tiramisu dynamic scene workspace with layer inspector.
02

Static sets stay grouped.

Picture folders turn into frame sets with composite controls, related-scene links and audio playback, keeping loose assets readable as one visual sequence.

Tiramisu static scene browser showing a success frame and layer list.
03

Collections preserve intent.

Pull scenes, frames and previews into named collections while you inspect, then return to a small curated set instead of a whole project tree.

Tiramisu collections view with selected scene item.
04

Exports begin from selection.

Move directly from the current folder, frame set or layer group into image, video, raw media and project-media export flows.

Tiramisu export workspace with folders, image selection and export settings.
05

Archives still become visible.

XP3, ASAR and supported .arc projects are opened as browsable media roots, with extracted or normalized assets available in the same quiet workspace.

Tiramisu folder view showing a selected log file and file preview.
06

Every load leaves a trail.

Activity logs, decode status and project metadata make large or strange projects understandable when a format needs patience.

Tiramisu activity log with loaded scene messages.

Details

The small controls stay as visible as the big canvas.

Tiramisu context menu for a dynamic scene.

Context-aware actions

Scene, layer and frame menus stay close to the object you are inspecting.

Tiramisu layer context menu with export actions.

Layer-level control

Export raw media, view raw sources or add individual layers to collections.

Tiramisu progress state during project work.

Visible progress

Long decode and export work stays explicit without pulling focus from the canvas.

Tiramisu static scene view with recoverable empty state.

Recoverable states

Errors and empty selections are shown in-place so inspection can continue.

Engine support

One inspector for RPG and visual-novel project shapes.

Tiramisu detects the project type first, then opens the richest workspace that format can support: reconstructed scenes where possible, archive and static media browsing everywhere else.

01

RPG Maker MV/MZ

Dynamic scenes, encrypted assets, static sets

02

RPG Maker VX Ace

RVData2 maps, events, graphics and audio

03

WOLF RPG

Event pages, audio cues, manual archive keys

04

KiriKiri / XP3

Archive extraction and static media browsing

05

Pixel Game Maker MV / AGTK

Scenes, resources and encrypted media

06

TyranoScript / ASAR

Scenario labels and ASAR media paths

07

Visual novel .arc

Archive decoding and normalized assets

Formats

Built for mixed project folders, encrypted assets and archives.

Engines

RPG Maker MV/MZRPG Maker VX AceWOLF RPGKiriKiri / XP3Pixel Game Maker MV / AGTKTyranoScript / ASARVisual novel .arc

Image formats

PNGJPG / JPEGGIFBMPWebPpng_rpgmvp

Audio formats

OGGM4AMP3WAVFLACogg_m4a_rpgmvorpgmvm

Exports

  • Scene previews, selected frames and collection images.
  • Static-scene video export with image and audio timing modes.
  • Decoded project media when the source format supports it.

Tiramisu

For projects that hide their best parts in folders and archives.

Open the project, inspect the scene, collect the useful parts and export the assets without losing the shape they came from.

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