Scenes appear as working canvases.
RPG Maker and WOLF projects can surface event-driven layers, text pictures, animation cues and audio timing so the scene becomes inspectable before the game ever launches.

Open RPG Maker, WOLF RPG, KiriKiri / XP3, Pixel Game Maker MV, TyranoScript / ASAR and visual-novel .arc projects as inspectable scenes, archives, media roots and exports.



✳ Scroll layers
Tiramisu treats the project as depth: archive roots behind the canvas, scene layers in the middle, and precise export controls close to your hand.
✳ Workspace
RPG Maker and WOLF projects can surface event-driven layers, text pictures, animation cues and audio timing so the scene becomes inspectable before the game ever launches.

Picture folders turn into frame sets with composite controls, related-scene links and audio playback, keeping loose assets readable as one visual sequence.

Pull scenes, frames and previews into named collections while you inspect, then return to a small curated set instead of a whole project tree.

Move directly from the current folder, frame set or layer group into image, video, raw media and project-media export flows.

XP3, ASAR and supported .arc projects are opened as browsable media roots, with extracted or normalized assets available in the same quiet workspace.

Activity logs, decode status and project metadata make large or strange projects understandable when a format needs patience.

✳ Details

Scene, layer and frame menus stay close to the object you are inspecting.

Export raw media, view raw sources or add individual layers to collections.

Long decode and export work stays explicit without pulling focus from the canvas.

Errors and empty selections are shown in-place so inspection can continue.
✳ Engine support
Tiramisu detects the project type first, then opens the richest workspace that format can support: reconstructed scenes where possible, archive and static media browsing everywhere else.
Dynamic scenes, encrypted assets, static sets
RVData2 maps, events, graphics and audio
Event pages, audio cues, manual archive keys
Archive extraction and static media browsing
Scenes, resources and encrypted media
Scenario labels and ASAR media paths
Archive decoding and normalized assets
✳ Formats
✳ Tiramisu
Open the project, inspect the scene, collect the useful parts and export the assets without losing the shape they came from.