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Mochi iconMochi · Unity asset explorer

See the asset inside the data.

Scan Unity data folders, preview textures, sprites and atlases, decode compressed images, and inspect info, type tree, raw bytes and animation clips — then export exactly what you need.

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macOS 12+Windows 10+Texture · Sprite · Clip · Mesh
Mochi rendering a reconstructed character from inferred families.
Mochi texture atlas preview with an info popup.
Mochi Texture2D image preview.

Four ways in

One asset, read every way at once.

Mochi treats a single asset as a stack: the rendered image up front, metadata and type tree behind it, raw text and raw bytes deeper still — all without leaving the selection.

Workspace

Scan, inspect and export in one dark pass.

01

Scan results sit beside metadata.

The asset list, source path, IDs, format, dimensions and export actions stay in one frame so a scan never sends you hunting.

Mochi asset explorer with a Texture2D selected and its full metadata panel.
02

Textures preview the moment you select them.

Sprites, atlases and packed textures render inline — anchored info popups included — so you read the pixels, not just the labels.

Mochi showing a colorful texture atlas with an asset info popup open.
03

Raw bytes when the labels aren't enough.

Drop to offsets, hex and ASCII right next to the selected asset when a format needs decoding by eye.

Mochi hex view with byte offsets, hex columns and ASCII output.
04

Animation clips, curve by curve.

Recorded clips open as readable curves and keyframes, so motion data is inspectable before you trust or export it.

Mochi AnimationClip curves view with an animation curve on a grid.
05

Scenes and characters, reconstructed.

Inferred families rebuild into a previewable character on canvas — body and face variants resolved from discovered sets.

Mochi scenes and animations view rendering a reconstructed character.
06

Trace what an asset depends on.

Follow references and referenced-by links before you export or compare, so nothing leaves the project half-resolved.

Mochi dependencies view listing references and referenced-by entries.

Details

The deep views stay one click from the canvas.

Mochi raw text view for a Texture2D asset.

Type tree & raw text

Switch to the type tree or raw text whenever a format is easier to read decoded by eye.

Mochi AnimationClip visual preview region.

Visual clip preview

See an animation clip's rendered region, not only its underlying data.

Mochi Texture2D info view with full metadata and preview.

Anchored info popups

Asset info stays a click away, pinned to exactly what you are inspecting.

Mochi export settings dialog with audio, image and text options.

Focused export settings

Choose audio, image and text-asset handling instead of dumping a noisy folder.

Capabilities

A short path from scan to export.

Mochi opens single files or whole data folders, filters by type, previews and decodes assets, then exports exactly the pieces you select — kept dark, compact and direct.

01

Files or folders

Open a single asset file or scan an entire local Unity data folder.

02

Type filters

Narrow to textures, sprites, meshes, audio, shaders, text or animation.

03

Inline previews

Render textures, sprites and atlases without leaving the explorer.

04

Decode compressed images

Decrypt and decode supported compressed textures in place.

05

Info · tree · raw · hex

Read metadata, the type tree, raw text and raw bytes side by side.

06

Single or batch export

Export one asset or a focused batch with explicit settings.

Coverage

Built for Unity asset types, views and exports.

Asset types

Texture2DSpriteMaterialMeshAudioClipShaderTextAssetAnimationClipMonoBehaviourGameObject

Inspection views

InfoType TreeRaw TextHexImageCurvesVisualDependencies

Export

  • Single asset or a focused batch from the same view you inspect.
  • Image, audio and text-asset handling with explicit settings.
  • Decoded and decompressed output when the source format allows.

Requirements

  • macOS 12+ or Windows 10+.
  • Open an asset file or scan a local Unity data folder.
  • Use type filters and search for larger scans.

Mochi

For Unity data that hides its assets in bundles and bytes.

Open the folder, preview the asset, read it every way and export exactly the pieces you need — without the round trip through an engine.

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