Mochi

See the scene inside the data.

Unity games store characters as dozens of separate pieces — bodies, hairstyles, eye frames, mouth shapes. Mochi puts them back together, then lets you inspect and export anything inside. No Unity Editor required.

Explorer · No Unity Editor · macOS 12+ / Windows 10+

Mochi's Scenes / Animations workspace with a reconstructed character on the canvas

That's a character, reassembled. Not fifty PNGs.

Mochi's Scenes / Animations workspace with a reconstructed character on the canvas

Open a bundle. Or the whole folder.

Every bundle at onceGrouped by typeLinks kept across files
Mochi Asset Explorer showing sharedassets3.assets grouped by type, a sprite atlas preview and the Info popup for button_system1
Mochi Asset Explorer with the visible-asset-types filter open

One asset. Four ways to read it.

InfoHexRaw textDecoded pixels
Mochi Hex View tab for the asset Default: offsets, hex columns and ASCII
Mochi Image tab showing the decoded 280 × 280 DXT5 texture Default

Play it. Read it. Trace it.

Scrub the clipKeyframe curvesFollow every reference
Mochi AnimationClip Curves tab for Recorded (4) with the playhead at 1.40 s
Mochi Dependencies tab listing references and referenced-by for Recorded (4)

Then take it with you.

PNG · WebPWAV · MP3 · MP4FBX · JSON · raw bytesNothing to install
Mochi's Export Settings dialog with audio, image, text-asset, raw-asset and video options
Mochi AnimationClip Visual tab
4
ways to read one asset
10
asset types, no engine runtime
8
export formats, converters built in
2
platforms: macOS · Windows

For Unity games that hide their scenes in bundles.

Open the folder, watch the scene rebuild itself, and export exactly the pieces you need.